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| author | Andreas Loew | 2018-03-02 18:19:24 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-04-14 20:30:51 +0200 |
| commit | 7ad6a9aeea8186ef1f9fa06d194d070565f89f94 (patch) | |
| tree | c4d98683ae6ffb72413beb07c5fee134e2f95399 /modules/gdscript/gdscript_function.h | |
| parent | 8018dc6599d98e0fb603eba9332cfffd4db0ce20 (diff) | |
| download | godot-7ad6a9aeea8186ef1f9fa06d194d070565f89f94.tar.gz godot-7ad6a9aeea8186ef1f9fa06d194d070565f89f94.tar.zst godot-7ad6a9aeea8186ef1f9fa06d194d070565f89f94.zip | |
Fix selection of Sprites using AtlasTexture in the editor.
Fixes #16261.
(cherry picked from commit a01ba4523b3132e6307d222fc20c704eabbb87fb)
Diffstat (limited to 'modules/gdscript/gdscript_function.h')
0 files changed, 0 insertions, 0 deletions
