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| author | robfram | 2018-03-06 19:25:14 +0100 |
|---|---|---|
| committer | robfram | 2018-03-06 19:25:14 +0100 |
| commit | 95f186b62184c846571c7278842ac4923f461d5a (patch) | |
| tree | 7a22011cbb5b2283c57aadad05a6699656377512 /modules/gdscript/gdscript_editor.cpp | |
| parent | 4f1b87265e1e74b1fdd0aa0aa59a9daf03fd3f40 (diff) | |
| download | godot-95f186b62184c846571c7278842ac4923f461d5a.tar.gz godot-95f186b62184c846571c7278842ac4923f461d5a.tar.zst godot-95f186b62184c846571c7278842ac4923f461d5a.zip | |
Fix bad autocomplete of partially written node paths when using syntactic sugar notation ($)
If you had a tree like Node2D->Sprite->Camera2D and you write a
code like $Node2D/Spr and chose the autocompletion sugested
Node2D/Sprite, the resulting string was $Node2D/Node2D/Sprite
instead $Node2D/Sprite. If you chose Node2D/Sprite/Camera2D, then
you ended with $Node2D/Node2D/Sprite/Camera2D.
Fix #15813.
Diffstat (limited to 'modules/gdscript/gdscript_editor.cpp')
0 files changed, 0 insertions, 0 deletions
