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authorluz.paz2018-02-21 11:30:55 -0500
committerHein-Pieter van Braam2018-02-22 12:17:06 +0100
commit751806b5c7c2b63c47d228664c3425b6f3fdb5ac (patch)
tree2679c664c7a5ebbcf51c8727e0840c9b98926948 /modules/gdscript/gdscript_compiler.cpp
parent40018e995cc2a4c5a14512eb7713b63a5b825978 (diff)
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Diffstat (limited to 'modules/gdscript/gdscript_compiler.cpp')
-rw-r--r--modules/gdscript/gdscript_compiler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 1649fb52f..048948dad 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -181,7 +181,7 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
//wait, identifier could be a local variable or something else... careful here, must reference properly
//as stack may be more interesting to work with
- //This could be made much simpler by just indexing "self", but done this way (with custom self-addressing modes) increases peformance a lot.
+ //This could be made much simpler by just indexing "self", but done this way (with custom self-addressing modes) increases performance a lot.
const GDScriptParser::IdentifierNode *in = static_cast<const GDScriptParser::IdentifierNode *>(p_expression);