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| author | luz.paz | 2018-02-21 11:30:55 -0500 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-02-22 12:17:06 +0100 |
| commit | 751806b5c7c2b63c47d228664c3425b6f3fdb5ac (patch) | |
| tree | 2679c664c7a5ebbcf51c8727e0840c9b98926948 /modules/gdscript/gdscript_compiler.cpp | |
| parent | 40018e995cc2a4c5a14512eb7713b63a5b825978 (diff) | |
| download | godot-751806b5c7c2b63c47d228664c3425b6f3fdb5ac.tar.gz godot-751806b5c7c2b63c47d228664c3425b6f3fdb5ac.tar.zst godot-751806b5c7c2b63c47d228664c3425b6f3fdb5ac.zip | |
Diffstat (limited to 'modules/gdscript/gdscript_compiler.cpp')
| -rw-r--r-- | modules/gdscript/gdscript_compiler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 1649fb52f..048948dad 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -181,7 +181,7 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: //wait, identifier could be a local variable or something else... careful here, must reference properly //as stack may be more interesting to work with - //This could be made much simpler by just indexing "self", but done this way (with custom self-addressing modes) increases peformance a lot. + //This could be made much simpler by just indexing "self", but done this way (with custom self-addressing modes) increases performance a lot. const GDScriptParser::IdentifierNode *in = static_cast<const GDScriptParser::IdentifierNode *>(p_expression); |
