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| author | Juan Linietsky | 2014-09-17 20:03:10 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-09-17 20:03:10 -0300 |
| commit | 990f6cf50e96213a4b1a2961e61a9b922cd75d71 (patch) | |
| tree | 600fb659508e8745d7656416b24f89b2157a2630 /modules/gdscript/gd_tokenizer.cpp | |
| parent | 76aaa96d0e114d5293efed2fd0378ea390076b7e (diff) | |
| download | godot-990f6cf50e96213a4b1a2961e61a9b922cd75d71.tar.gz godot-990f6cf50e96213a4b1a2961e61a9b922cd75d71.tar.zst godot-990f6cf50e96213a4b1a2961e61a9b922cd75d71.zip | |
More Bug Fixes
-=-=-=-=-=-=-
-Fixed a few bugs in Mixer, now playback of chiptunes works great :)
-Changed how visibility AABB generation from skeletons work, it's fully automatic and real-time now, generated from current skeleton pose for the frame.
-Fixed camera in 3D kinematic character demo.
Diffstat (limited to 'modules/gdscript/gd_tokenizer.cpp')
0 files changed, 0 insertions, 0 deletions
