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authorJuan Linietsky2014-06-27 23:21:45 -0300
committerJuan Linietsky2014-06-27 23:21:45 -0300
commit2af2a84a03fd707cfa4c682aff34d722343d8985 (patch)
tree50d064e8bba7d5efb5974e3fa3a67e076fb5ef8b /modules/gdscript/gd_parser.h
parent1cc96a4d7440d9e8a20f7dbf17cf5771170de83d (diff)
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Misc Fixes
========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
Diffstat (limited to 'modules/gdscript/gd_parser.h')
-rw-r--r--modules/gdscript/gd_parser.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/modules/gdscript/gd_parser.h b/modules/gdscript/gd_parser.h
index 825bd954d..ae43a26f5 100644
--- a/modules/gdscript/gd_parser.h
+++ b/modules/gdscript/gd_parser.h
@@ -356,6 +356,7 @@ private:
template<class T>
T* alloc_node();
+ bool validating;
int parenthesis;
bool error_set;
String error;
@@ -392,7 +393,7 @@ public:
String get_error() const;
int get_error_line() const;
int get_error_column() const;
- Error parse(const String& p_code,const String& p_base_path="");
+ Error parse(const String& p_code, const String& p_base_path="", bool p_just_validate=false);
Error parse_bytecode(const Vector<uint8_t> &p_bytecode,const String& p_base_path="");
const Node *get_parse_tree() const;