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| author | Bojidar Marinov | 2015-09-24 10:17:06 +0300 |
|---|---|---|
| committer | Bojidar Marinov | 2015-09-24 10:17:06 +0300 |
| commit | d9583f8a7283bbeac1dceaf0885bba297961432e (patch) | |
| tree | 35056cd07ab1bebd55698f953f7bbbe26916157e /modules/gdscript/gd_parser.cpp | |
| parent | 20a1c765db5ecb8c2020ce6dea1de1fda706ee1f (diff) | |
| download | godot-d9583f8a7283bbeac1dceaf0885bba297961432e.tar.gz godot-d9583f8a7283bbeac1dceaf0885bba297961432e.tar.zst godot-d9583f8a7283bbeac1dceaf0885bba297961432e.zip | |
Add missing \n to world_wrap. Close #2516
The issue was that world_wrap would skip over newlines, without adding them to the output.
Diffstat (limited to 'modules/gdscript/gd_parser.cpp')
0 files changed, 0 insertions, 0 deletions
