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| author | Ferenc Arn | 2017-02-13 17:25:05 -0600 |
|---|---|---|
| committer | Ferenc Arn | 2017-02-13 17:42:02 -0600 |
| commit | eae94ba1c87718c95768f90cda95cf665c77a362 (patch) | |
| tree | b620b063c4ea7e4dd86a07c46ace8373dd55dc78 /modules/gdscript/gd_parser.cpp | |
| parent | 55dc24f75313071db00d6281bb3255da60d7fa82 (diff) | |
| download | godot-eae94ba1c87718c95768f90cda95cf665c77a362.tar.gz godot-eae94ba1c87718c95768f90cda95cf665c77a362.tar.zst godot-eae94ba1c87718c95768f90cda95cf665c77a362.zip | |
Use real_t as floating point type in physics code.
This is a continuation of an on-going work for 64-bit floating point builds, started in PR #7528. Covers physics, physics/joints and physics_2d code.
Also removed matrixToEulerXYZ function in favor of Basis::get_euler.
Diffstat (limited to 'modules/gdscript/gd_parser.cpp')
0 files changed, 0 insertions, 0 deletions
