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| author | Jon Ross | 2017-05-18 15:23:51 -0700 |
|---|---|---|
| committer | Jon Ross | 2017-05-19 14:01:28 -0700 |
| commit | 4ed27225895752db9bb8127311290900b8c71dbc (patch) | |
| tree | 0212ed5f6ec2acf36ed71293c5ae1cb9b2a3b20d /modules/gdscript/gd_parser.cpp | |
| parent | 06f77f941b446a3ac86117e81f8578ce41858441 (diff) | |
| download | godot-4ed27225895752db9bb8127311290900b8c71dbc.tar.gz godot-4ed27225895752db9bb8127311290900b8c71dbc.tar.zst godot-4ed27225895752db9bb8127311290900b8c71dbc.zip | |
Fix #8819. Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes.
Diffstat (limited to 'modules/gdscript/gd_parser.cpp')
0 files changed, 0 insertions, 0 deletions
