diff options
| author | Andreas Haas | 2017-08-12 20:45:56 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2017-08-13 20:29:47 +0200 |
| commit | e85be2f5df3a24dfad50e02c16abb4757abb8141 (patch) | |
| tree | ad281151d60b9da7dff936f045e7ef13188e71a2 /modules/gdscript/gd_functions.cpp | |
| parent | ed3cc7e5c9ff67727c5cac11a4ac0f989739a532 (diff) | |
| download | godot-e85be2f5df3a24dfad50e02c16abb4757abb8141.tar.gz godot-e85be2f5df3a24dfad50e02c16abb4757abb8141.tar.zst godot-e85be2f5df3a24dfad50e02c16abb4757abb8141.zip | |
InputDefault: Fix joypad actions when axis quickly changes direction.
The fix (inserting a fake event so actions get released properly) was already there but disregarded the case when the hardware sends values in the [0;1] range.
(cherry picked from commit 3bea3256f5def126b2b6d639ed70c4ddc3990344)
Diffstat (limited to 'modules/gdscript/gd_functions.cpp')
0 files changed, 0 insertions, 0 deletions
