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| author | Andreas Haas | 2017-02-13 07:57:46 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-18 20:08:25 +0100 |
| commit | 12a1b517ca87f13cd19150a131791bbc16c064ab (patch) | |
| tree | af172469481084407b4c1b25976138afa0b0657c /modules/gdscript/gd_function.cpp | |
| parent | 919c1d627f33a0fea0363756aaf22e5b018bd2f8 (diff) | |
| download | godot-12a1b517ca87f13cd19150a131791bbc16c064ab.tar.gz godot-12a1b517ca87f13cd19150a131791bbc16c064ab.tar.zst godot-12a1b517ca87f13cd19150a131791bbc16c064ab.zip | |
ProjectSettings: InputMap dialog fixes
Now the selection jumps to the correct action after a new event has been added.
Also sets the default device id for Joypad button events to 0.
(cherry picked from commit 92ac7067e6a3ff297d3149c1e97ca83cad668c46)
Diffstat (limited to 'modules/gdscript/gd_function.cpp')
0 files changed, 0 insertions, 0 deletions
