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| author | Pedro J. Estébanez | 2016-06-23 00:14:15 +0200 |
|---|---|---|
| committer | Pedro J. Estébanez | 2016-06-23 00:14:15 +0200 |
| commit | 85a5290ee8a4c95be19f086181379330baf0deed (patch) | |
| tree | e348f0006b80799b3dbf98e029593710853ac6a6 /modules/gdscript/gd_compiler.cpp | |
| parent | 842e7bfc2f81cda73fd9f16a1ade323a1a5d0292 (diff) | |
| download | godot-85a5290ee8a4c95be19f086181379330baf0deed.tar.gz godot-85a5290ee8a4c95be19f086181379330baf0deed.tar.zst godot-85a5290ee8a4c95be19f086181379330baf0deed.zip | |
Make editor compatible with Windows high contrast themes
By providing a manifest specifying the targeted Windows versions (as per https://msdn.microsoft.com/en-us/library/windows/desktop/hh404233(v=vs.85).aspx#_______supporting_high_contrast_themes_in_windows_8_and_later) now the Godot editor renders normally under a high contrast theme on Windows, instead of staying white/black.
Diffstat (limited to 'modules/gdscript/gd_compiler.cpp')
0 files changed, 0 insertions, 0 deletions
