diff options
| author | Rémi Verschelde | 2017-11-16 22:12:22 +0100 |
|---|---|---|
| committer | GitHub | 2017-11-16 22:12:22 +0100 |
| commit | ab3cd9713841bc4e7f55851198f2e465c6151b63 (patch) | |
| tree | d98e2e158ec7839ba6c04116822e7cdc910da93b /modules/gdscript/doc_classes | |
| parent | bb1d1912ea73592670f75a6ec89845766dabb4b0 (diff) | |
| parent | 4cfc29611e21811065d024a6de1685418e60111e (diff) | |
| download | godot-ab3cd9713841bc4e7f55851198f2e465c6151b63.tar.gz godot-ab3cd9713841bc4e7f55851198f2e465c6151b63.tar.zst godot-ab3cd9713841bc4e7f55851198f2e465c6151b63.zip | |
Merge pull request #12969 from akien-mga/refactor-gd-prefix
GDScript: Refactor "GD" class prefix to "GDScript"
Diffstat (limited to '')
| -rw-r--r-- | modules/gdscript/doc_classes/GDScriptFunctionState.xml (renamed from modules/gdscript/doc_classes/GDFunctionState.xml) | 4 | ||||
| -rw-r--r-- | modules/gdscript/doc_classes/GDScriptNativeClass.xml (renamed from modules/gdscript/doc_classes/GDNativeClass.xml) | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/modules/gdscript/doc_classes/GDFunctionState.xml b/modules/gdscript/doc_classes/GDScriptFunctionState.xml index e1aafa8a5..2df4e7c21 100644 --- a/modules/gdscript/doc_classes/GDFunctionState.xml +++ b/modules/gdscript/doc_classes/GDScriptFunctionState.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GDFunctionState" inherits="Reference" category="Core" version="3.0-alpha"> +<class name="GDScriptFunctionState" inherits="Reference" category="Core" version="3.0-alpha"> <brief_description> State of a function call after yielding. </brief_description> @@ -18,7 +18,7 @@ </argument> <description> Check whether the function call may be resumed. This is not the case if the function state was already resumed. - If [code]extended_check[/code] is enabled, it also checks if the associated script and object still exist. The extended check is done in debug mode as part of [method GDFunctionState.resume], but you can use this if you know you may be trying to resume without knowing for sure the object and/or script have survived up to that point. + If [code]extended_check[/code] is enabled, it also checks if the associated script and object still exist. The extended check is done in debug mode as part of [method GDScriptFunctionState.resume], but you can use this if you know you may be trying to resume without knowing for sure the object and/or script have survived up to that point. </description> </method> <method name="resume"> diff --git a/modules/gdscript/doc_classes/GDNativeClass.xml b/modules/gdscript/doc_classes/GDScriptNativeClass.xml index 95789e1b6..4514a7846 100644 --- a/modules/gdscript/doc_classes/GDNativeClass.xml +++ b/modules/gdscript/doc_classes/GDScriptNativeClass.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GDNativeClass" inherits="Reference" category="Core" version="3.0-alpha"> +<class name="GDScriptNativeClass" inherits="Reference" category="Core" version="3.0-alpha"> <brief_description> </brief_description> <description> |
