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authorAnish2018-02-21 14:41:01 +0530
committerHein-Pieter van Braam2018-03-01 21:38:15 +0100
commit3f7e036c4fd6eaa49839a70932a3445412ff7304 (patch)
treeeb46a512fbdddf152016811e58d9bdc96ea62c61 /modules/gdnative/pluginscript/pluginscript_instance.cpp
parent0aab4294539f2c5356d97ac2f0a6caee121a7f87 (diff)
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Godot now allows built-in irrespective of the filepath.
Since the file in the filepath is irrelevant when setting the file as built-in, changes have been made to allow setting to built-in even if the file in the path exists. Fixes #16425 (cherry picked from commit 1fdb8251d2d68634d8ba7ad4e9569742847df1df)
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