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| author | Pedro J. Estébanez | 2017-10-16 20:53:02 +0200 |
|---|---|---|
| committer | Pedro J. Estébanez | 2017-10-16 20:59:25 +0200 |
| commit | 807a84f7c9aac49d2fd1f9c46693e0918f99c553 (patch) | |
| tree | 9e73911dbc7208cdfce1ac0ba4699e3a5c1addcc /modules/gdnative/nativescript/nativescript.cpp | |
| parent | 8de1dc7e9a1d137d9904122e775c270b03f4e049 (diff) | |
| download | godot-807a84f7c9aac49d2fd1f9c46693e0918f99c553.tar.gz godot-807a84f7c9aac49d2fd1f9c46693e0918f99c553.tar.zst godot-807a84f7c9aac49d2fd1f9c46693e0918f99c553.zip | |
Reset slider mouse state on hiding/removing
Resetting `grab.active`, but also `mouse_inside` so that after reappearing it must be hovered again -even if the mouse is still over it- in order to get a highlight. That is consistent to the way other controls in the engine, e.g. buttons, work.
Fixes #12130.
Diffstat (limited to 'modules/gdnative/nativescript/nativescript.cpp')
0 files changed, 0 insertions, 0 deletions
