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| author | Karroffel | 2017-08-02 02:46:45 +0200 |
|---|---|---|
| committer | Karroffel | 2017-08-02 03:50:33 +0200 |
| commit | 880048377de06c7e34cbfadd68bad2eb3ca17b3d (patch) | |
| tree | 18d43448cb6ac749b64502d345039a85ded8696c /modules/gdnative/godot/node_path.h | |
| parent | 3a3915b72628dc12e4b79157861ec2ea910c1f31 (diff) | |
| download | godot-880048377de06c7e34cbfadd68bad2eb3ca17b3d.tar.gz godot-880048377de06c7e34cbfadd68bad2eb3ca17b3d.tar.zst godot-880048377de06c7e34cbfadd68bad2eb3ca17b3d.zip | |
[GDNative] better header include paths
The old include paths caused some problems on some compilers, for
example including "string.h" was ambiguous.
Diffstat (limited to '')
| -rw-r--r-- | modules/gdnative/godot/node_path.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/gdnative/godot/node_path.h b/modules/gdnative/godot/node_path.h index 06955a052..4d3dc4e0e 100644 --- a/modules/gdnative/godot/node_path.h +++ b/modules/gdnative/godot/node_path.h @@ -45,8 +45,8 @@ typedef struct { } godot_node_path; #endif -#include "gdnative.h" -#include "string.h" +#include <godot/gdnative.h> +#include <godot/string.h> void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from); void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src); |
