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| author | Emmanuel Leblond | 2017-04-15 00:16:25 +0200 |
|---|---|---|
| committer | Emmanuel Leblond | 2017-04-15 00:29:43 +0200 |
| commit | e5f7f656d685e228ee711a32d3f051aefea3698d (patch) | |
| tree | 996033cab0f8d0400f3fada397f25bc20a17a583 /modules/gdnative/godot/godot_vector2.cpp | |
| parent | 065261ccebd44fb5f8ed9d816d6a165b8c762565 (diff) | |
| download | godot-e5f7f656d685e228ee711a32d3f051aefea3698d.tar.gz godot-e5f7f656d685e228ee711a32d3f051aefea3698d.tar.zst godot-e5f7f656d685e228ee711a32d3f051aefea3698d.zip | |
Implement missing functions in gdnative vector2 and vector3 bindings
Diffstat (limited to 'modules/gdnative/godot/godot_vector2.cpp')
| -rw-r--r-- | modules/gdnative/godot/godot_vector2.cpp | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/modules/gdnative/godot/godot_vector2.cpp b/modules/gdnative/godot/godot_vector2.cpp index dce4c03b5..e11cec2cf 100644 --- a/modules/gdnative/godot/godot_vector2.cpp +++ b/modules/gdnative/godot/godot_vector2.cpp @@ -148,6 +148,114 @@ godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_a, const god return *a < *b; } +void GDAPI godot_vector2_abs(godot_vector2 *p_dest, const godot_vector2 *p_src) { + const Vector2 *src = (Vector2 *)p_src; + Vector2 *dest = (Vector2 *)p_dest; + *dest = src->abs(); +} + +godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_src) { + const Vector2 *src = (Vector2*)p_src; + return src->angle(); +} + + +godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_src, const godot_vector2 *p_to) { + const Vector2 *src = (Vector2*)p_src; + const Vector2 *to = (Vector2*)p_to; + return src->angle_to(*to); +} + +godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_src, const godot_vector2 *p_to) { + const Vector2 *src = (Vector2*)p_src; + const Vector2 *to = (Vector2*)p_to; + return src->angle_to_point(*to); +} + +void GDAPI godot_vector2_clamped(godot_vector2 *p_dest, const godot_vector2 *p_src, godot_real length) { + const Vector2 *src = (Vector2*)p_src; + Vector2 *dest = (Vector2*)p_dest; + *dest = src->clamped(length); +} + +void GDAPI godot_vector2_cubic_interpolate(godot_vector2 *p_dest, const godot_vector2 *p_src, + const godot_vector2 *p_b, const godot_vector2 *p_pre_a, + const godot_vector2 *p_post_b, godot_real t) { + Vector2 *dest = (Vector2*)p_dest; + const Vector2 *src = (Vector2*)p_src; + const Vector2 *b = (Vector2*)p_b; + const Vector2 *pre_a = (Vector2*)p_pre_a; + const Vector2 *post_b = (Vector2*)p_post_b; + *dest = src->cubic_interpolate(*b, *pre_a, *post_b, t); +} + +godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_src, const godot_vector2 *p_with) { + const Vector2 *src = (Vector2*)p_src; + const Vector2 *with = (Vector2*)p_with; + return src->dot(*with); +} + +void GDAPI godot_vector2_floor(godot_vector2 *p_dest, const godot_vector2 *p_src) { + const Vector2 *src = (Vector2*)p_src; + Vector2 *dest = (Vector2*)p_dest; + *dest = src->floor(); +} + +godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_src) { + const Vector2 *src = (Vector2*)p_src; + return src->aspect(); +} + +void GDAPI godot_vector2_linear_interpolate(godot_vector2 *p_dest, const godot_vector2 *p_src, + const godot_vector2 *p_b, godot_real t) { + Vector2 *dest = (Vector2*)p_dest; + const Vector2 *src = (Vector2*)p_src; + const Vector2 *b = (Vector2*)p_b; + *dest = src->linear_interpolate(*b, t); +} + +void GDAPI godot_vector2_reflect(godot_vector2 *p_dest, const godot_vector2 *p_src, + const godot_vector2 *p_vec) { + const Vector2 *src = (Vector2*)p_src; + const Vector2 *vec = (Vector2*)p_vec; + Vector2 *dest = (Vector2*)p_dest; + *dest = src->reflect(*vec); +} + +void GDAPI godot_vector2_rotated(godot_vector2 *p_dest, const godot_vector2 *p_src, godot_real phi) { + const Vector2 *src = (Vector2*)p_src; + Vector2 *dest = (Vector2*)p_dest; + *dest = src->rotated(phi); +} + +void GDAPI godot_vector2_slide(godot_vector2 *p_dest, const godot_vector2 *p_src, godot_vector2 *p_vec) { + const Vector2 *src = (Vector2*)p_src; + const Vector2 *vec = (Vector2*)p_vec; + Vector2 *dest = (Vector2*)p_dest; + *dest = src->slide(*vec); +} + +void GDAPI godot_vector2_snapped(godot_vector2 *p_dest, const godot_vector2 *p_src, godot_vector2 *p_by) { + const Vector2 *src = (Vector2*)p_src; + const Vector2 *by = (Vector2*)p_by; + Vector2 *dest = (Vector2*)p_dest; + *dest = src->snapped(*by); +} + +void GDAPI godot_vector2_tangent(godot_vector2 *p_dest, const godot_vector2 *p_src) { + const Vector2 *src = (Vector2*)p_src; + Vector2 *dest = (Vector2*)p_dest; + *dest = src->tangent(); +} + +void GDAPI godot_vector2_to_string(godot_string *p_dest, const godot_vector2 *p_src) { + const Vector2 *src = (Vector2*)p_src; + String *dest = (String*)p_dest; + *dest = "(" + *src + ")"; +} + + + #ifdef __cplusplus } #endif |
