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| author | Pedro J. Estébanez | 2016-10-29 03:34:53 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-10-31 00:05:42 +0100 |
| commit | b492dd78bd510fc7336434c194920682d6c8bf89 (patch) | |
| tree | 93ac33b85a7399234a6993b97d987757817bacc0 /methods.py | |
| parent | a27aee241c6f3c881dcfedd0df6d5aea24a4886a (diff) | |
| download | godot-b492dd78bd510fc7336434c194920682d6c8bf89.tar.gz godot-b492dd78bd510fc7336434c194920682d6c8bf89.tar.zst godot-b492dd78bd510fc7336434c194920682d6c8bf89.zip | |
Diffstat (limited to 'methods.py')
| -rwxr-xr-x | methods.py | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/methods.py b/methods.py index 6ab469110..2fa4cecca 100755 --- a/methods.py +++ b/methods.py @@ -1350,7 +1350,15 @@ def use_windows_spawn_fix(self, platform=None): if (os.name!="nt"): return #not needed, only for windows - self.split_drivers=True + # On Windows, due to the limited command line length, when creating a static library + # from a very high number of objects SCons will invoke "ar" once per object file; + # that makes object files with same names to be overwritten so the last wins and + # the library looses symbols defined by overwritten objects. + # By enabling quick append instead of the default mode (replacing), libraries will + # got built correctly regardless the invokation strategy. + # Furthermore, since SCons will rebuild the library from scratch when an object file + # changes, no multiple versions of the same object file will be present. + self.Replace(ARFLAGS='q') import subprocess |
