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| author | Rémi Verschelde | 2016-05-23 07:55:05 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-05-23 07:55:05 +0200 |
| commit | c721c20f053015ed79f6828fb54c97d1c3c9dd22 (patch) | |
| tree | 1a01bb4b625745954215bdc367044ab90d09dd26 /main/main.cpp | |
| parent | 91214abdaac8a0ea896db7af24f420516062b007 (diff) | |
| parent | cc5a020afe3e02a421b3fcfdfac3b6ea9cf6699d (diff) | |
| download | godot-c721c20f053015ed79f6828fb54c97d1c3c9dd22.tar.gz godot-c721c20f053015ed79f6828fb54c97d1c3c9dd22.tar.zst godot-c721c20f053015ed79f6828fb54c97d1c3c9dd22.zip | |
Merge pull request #4762 from Calinou/increase_editor_fps
Change low processor usage mode to cap to 60 FPS rather than 40 FPS
Diffstat (limited to 'main/main.cpp')
| -rw-r--r-- | main/main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/main/main.cpp b/main/main.cpp index 935205524..0a92971ba 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1639,7 +1639,7 @@ bool Main::iteration() { } if (OS::get_singleton()->is_in_low_processor_usage_mode() || !OS::get_singleton()->can_draw()) - OS::get_singleton()->delay_usec(25000); //apply some delay to force idle time + OS::get_singleton()->delay_usec(16600); //apply some delay to force idle time (results in about 60 FPS max) else { uint32_t frame_delay = OS::get_singleton()->get_frame_delay(); if (frame_delay) |
