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| author | letheed | 2017-09-10 15:37:49 +0200 |
|---|---|---|
| committer | letheed | 2017-09-20 13:11:10 +0200 |
| commit | 5ad9be4c24e9d7dc5672fdc42cea896622fe5685 (patch) | |
| tree | a8811a50265edd940b00e12b9bd522e3e9b4694e /main/input_default.h | |
| parent | ecd226c6a751f8a20766363fd1f2e1e0e2da8fba (diff) | |
| download | godot-5ad9be4c24e9d7dc5672fdc42cea896622fe5685.tar.gz godot-5ad9be4c24e9d7dc5672fdc42cea896622fe5685.tar.zst godot-5ad9be4c24e9d7dc5672fdc42cea896622fe5685.zip | |
Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
Diffstat (limited to '')
| -rw-r--r-- | main/input_default.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/main/input_default.h b/main/input_default.h index 345c34c55..480e78e97 100644 --- a/main/input_default.h +++ b/main/input_default.h @@ -200,7 +200,7 @@ public: virtual Point2 get_last_mouse_speed() const; virtual int get_mouse_button_mask() const; - virtual void warp_mouse_pos(const Vector2 &p_to); + virtual void warp_mouse_position(const Vector2 &p_to); virtual Point2i warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect); virtual void parse_input_event(const Ref<InputEvent> &p_event); |
