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| author | Rémi Verschelde | 2017-10-17 21:29:41 +0200 |
|---|---|---|
| committer | GitHub | 2017-10-17 21:29:41 +0200 |
| commit | bac99b6811bc1215c3bcadb2b5fe8174915932c2 (patch) | |
| tree | 0ea4323a4c33fa18532c6b8e14371e7eb2287c48 /editor/script_editor_debugger.h | |
| parent | fb7428e797ba10fb666fa44b6fe55bcd7c58ee21 (diff) | |
| parent | 42248714601a38296b9c6e17058db5bcfe409184 (diff) | |
| download | godot-bac99b6811bc1215c3bcadb2b5fe8174915932c2.tar.gz godot-bac99b6811bc1215c3bcadb2b5fe8174915932c2.tar.zst godot-bac99b6811bc1215c3bcadb2b5fe8174915932c2.zip | |
Merge pull request #12121 from Paulb23/editor_settings_undo_redo
Separated Editor settings and Scene undo redo stack
Diffstat (limited to '')
| -rw-r--r-- | editor/script_editor_debugger.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/script_editor_debugger.h b/editor/script_editor_debugger.h index 64ac2535a..d0faab589 100644 --- a/editor/script_editor_debugger.h +++ b/editor/script_editor_debugger.h @@ -166,9 +166,6 @@ class ScriptEditorDebugger : public Control { void _method_changed(Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE); void _property_changed(Object *p_base, const StringName &p_property, const Variant &p_value); - static void _method_changeds(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE); - static void _property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value); - void _error_selected(int p_idx); void _error_stack_selected(int p_idx); @@ -196,6 +193,9 @@ public: void set_live_debugging(bool p_enable); + static void _method_changeds(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE); + static void _property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value); + void live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name); void live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name); void live_debug_remove_node(const NodePath &p_at); |
