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| author | geequlim | 2017-11-22 21:50:54 +0800 |
|---|---|---|
| committer | geequlim | 2017-11-22 21:53:01 +0800 |
| commit | 2f5defab0e90312a916642a5c90fda9464c5eb04 (patch) | |
| tree | 0d22e0686c6427d5700711fa54e4bdfd674d95ce /editor/script_editor_debugger.h | |
| parent | 9638c9cb5d5b43a19df390fa0bf6e996e84903bc (diff) | |
| download | godot-2f5defab0e90312a916642a5c90fda9464c5eb04.tar.gz godot-2f5defab0e90312a916642a5c90fda9464c5eb04.tar.zst godot-2f5defab0e90312a916642a5c90fda9464c5eb04.zip | |
Add editor setting to allow keep show local scene tree while debugger start.
Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval.
Diffstat (limited to '')
| -rw-r--r-- | editor/script_editor_debugger.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/script_editor_debugger.h b/editor/script_editor_debugger.h index dc851dd57..82dcba469 100644 --- a/editor/script_editor_debugger.h +++ b/editor/script_editor_debugger.h @@ -75,6 +75,7 @@ class ScriptEditorDebugger : public Control { bool updating_scene_tree; float inspect_scene_tree_timeout; float inspect_edited_object_timeout; + bool auto_switch_remote_scene_tree; ObjectID inspected_object_id; ScriptEditorDebuggerVariables *variables; Map<ObjectID, ScriptEditorDebuggerInspectedObject *> remote_objects; |
