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authorAnish2018-02-21 14:41:01 +0530
committerHein-Pieter van Braam2018-03-01 21:38:15 +0100
commit3f7e036c4fd6eaa49839a70932a3445412ff7304 (patch)
treeeb46a512fbdddf152016811e58d9bdc96ea62c61 /editor/script_create_dialog.cpp
parent0aab4294539f2c5356d97ac2f0a6caee121a7f87 (diff)
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Godot now allows built-in irrespective of the filepath.
Since the file in the filepath is irrelevant when setting the file as built-in, changes have been made to allow setting to built-in even if the file in the path exists. Fixes #16425 (cherry picked from commit 1fdb8251d2d68634d8ba7ad4e9569742847df1df)
Diffstat (limited to '')
-rw-r--r--editor/script_create_dialog.cpp20
1 files changed, 11 insertions, 9 deletions
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index cee356b93..d0d6e82fc 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -525,26 +525,28 @@ void ScriptCreateDialog::_update_dialog() {
/* Is Script created or loaded from existing file */
- if (is_new_script_created) {
+ if (is_built_in) {
+ get_ok()->set_text(TTR("Create"));
+ parent_name->set_editable(true);
+ parent_browse_button->set_disabled(false);
+ internal->set_disabled(!supports_built_in);
+ _msg_path_valid(true, TTR("Built-in script (into scene file)"));
+ } else if (is_new_script_created) {
// New Script Created
get_ok()->set_text(TTR("Create"));
parent_name->set_editable(true);
parent_browse_button->set_disabled(false);
internal->set_disabled(!supports_built_in);
- if (is_built_in) {
- _msg_path_valid(true, TTR("Built-in script (into scene file)"));
- } else {
- if (script_ok) {
- _msg_path_valid(true, TTR("Create new script file"));
- }
+ if (is_path_valid) {
+ _msg_path_valid(true, TTR("Create new script file"));
}
} else {
// Script Loaded
get_ok()->set_text(TTR("Load"));
parent_name->set_editable(false);
parent_browse_button->set_disabled(true);
- internal->set_disabled(true);
- if (script_ok) {
+ internal->set_disabled(!supports_built_in);
+ if (is_path_valid) {
_msg_path_valid(true, TTR("Load existing script file"));
}
}