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| author | Juan Linietsky | 2017-07-15 01:23:10 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-07-15 08:32:34 -0300 |
| commit | 2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c (patch) | |
| tree | d863db50852afe5d4b0bc15b8452054498004cb1 /editor/scene_tree_editor.cpp | |
| parent | e64b82ebfcc3475c7a7d2a9196bfe20d6c9e3614 (diff) | |
| download | godot-2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c.tar.gz godot-2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c.tar.zst godot-2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c.zip | |
Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
Diffstat (limited to '')
| -rw-r--r-- | editor/scene_tree_editor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index d12d8b552..94c94e126 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -161,7 +161,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { item->set_selectable(0, true); if (can_rename) { -#ifdef ENABLE_DEPRECATED +#ifndef DISABLE_DEPRECATED if (p_node->has_meta("_editor_collapsed")) { //remove previous way of storing folding, which did not get along with scene inheritance and instancing if ((bool)p_node->get_meta("_editor_collapsed")) |
