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| author | Juan Linietsky | 2017-08-18 15:11:16 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-08-18 15:12:48 -0300 |
| commit | 72be8876ea40984532d283c598dfcc267d30c829 (patch) | |
| tree | 50ec987395edb1976e2e0437861d18e7ee7c7ba2 /editor/scene_tree_dock.cpp | |
| parent | 3b553377c77c59885a3561f71327e7ca5f0ec9e4 (diff) | |
| download | godot-72be8876ea40984532d283c598dfcc267d30c829.tar.gz godot-72be8876ea40984532d283c598dfcc267d30c829.tar.zst godot-72be8876ea40984532d283c598dfcc267d30c829.zip | |
Properly manage drawing of primitives when they lack an area, fixes #8930
Diffstat (limited to 'editor/scene_tree_dock.cpp')
| -rw-r--r-- | editor/scene_tree_dock.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index ce3b85332..e984098bd 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -2030,6 +2030,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel tb->set_tooltip(TTR("Attach a new or existing script for the selected node.")); tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script")); filter_hbc->add_child(tb); + tb->hide(); button_create_script = tb; tb = memnew(ToolButton); @@ -2038,6 +2039,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/clear_script")); filter_hbc->add_child(tb); button_clear_script = tb; + tb->hide(); scene_tree = memnew(SceneTreeEditor(false, true, true)); vbc->add_child(scene_tree); |
