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| author | Unknown | 2018-02-18 23:37:30 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-03-28 22:41:06 +0200 |
| commit | ec362d54a958665d180f45fcdbd083b1dff4b1cf (patch) | |
| tree | afcd07d719b28cbf7791fbb8697dc84078067eca /editor/scene_tree_dock.cpp | |
| parent | 5e8e2a8730e6dc40b5cb799c27ff03ebc616c913 (diff) | |
| download | godot-ec362d54a958665d180f45fcdbd083b1dff4b1cf.tar.gz godot-ec362d54a958665d180f45fcdbd083b1dff4b1cf.tar.zst godot-ec362d54a958665d180f45fcdbd083b1dff4b1cf.zip | |
Fix Automatic switch to viewport when playing a scene #16357
(cherry picked from commit d002b7d24afa0b1c15d470ba170a62f2be648d7f)
Diffstat (limited to '')
| -rw-r--r-- | editor/scene_tree_dock.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 8506c75a6..45622d43e 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1885,8 +1885,6 @@ void SceneTreeDock::_local_tree_selected() { remote_tree->hide(); edit_remote->set_pressed(false); edit_local->set_pressed(true); - - _node_selected(); } void SceneTreeDock::_bind_methods() { |
