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| author | Juan Linietsky | 2017-08-19 17:47:27 -0300 |
|---|---|---|
| committer | GitHub | 2017-08-19 17:47:27 -0300 |
| commit | b9dcebb37cf15f7f0c062740ad4a755d32f88ed5 (patch) | |
| tree | 86b1a935105abb50ff87aaf5c17f422a745c248c /editor/run_settings_dialog.cpp | |
| parent | 588ffbc08aaf7d1fa30163f46702d56e032de04a (diff) | |
| download | godot-b9dcebb37cf15f7f0c062740ad4a755d32f88ed5.tar.gz godot-b9dcebb37cf15f7f0c062740ad4a755d32f88ed5.tar.zst godot-b9dcebb37cf15f7f0c062740ad4a755d32f88ed5.zip | |
Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"
Diffstat (limited to 'editor/run_settings_dialog.cpp')
| -rw-r--r-- | editor/run_settings_dialog.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/run_settings_dialog.cpp b/editor/run_settings_dialog.cpp index dfb152d40..4548ae093 100644 --- a/editor/run_settings_dialog.cpp +++ b/editor/run_settings_dialog.cpp @@ -88,5 +88,7 @@ RunSettingsDialog::RunSettingsDialog() { get_ok()->set_text(TTR("Close")); //get_cancel()->set_text("Close"); + arguments->set_text("-l $scene"); + set_title(TTR("Scene Run Settings")); } |
