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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /editor/reparent_dialog.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to '')
-rw-r--r--editor/reparent_dialog.h16
1 files changed, 6 insertions, 10 deletions
diff --git a/editor/reparent_dialog.h b/editor/reparent_dialog.h
index 200760314..c66963e29 100644
--- a/editor/reparent_dialog.h
+++ b/editor/reparent_dialog.h
@@ -29,40 +29,36 @@
#ifndef REPARENT_DIALOG_H
#define REPARENT_DIALOG_H
-#include "scene/gui/dialogs.h"
+#include "editor/scene_tree_editor.h"
#include "scene/gui/button.h"
-#include "scene/gui/check_button.h"
#include "scene/gui/check_box.h"
-#include "editor/scene_tree_editor.h"
+#include "scene/gui/check_button.h"
+#include "scene/gui/dialogs.h"
#include "scene/gui/line_edit.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ReparentDialog : public ConfirmationDialog {
- GDCLASS( ReparentDialog, ConfirmationDialog );
+ GDCLASS(ReparentDialog, ConfirmationDialog);
SceneTreeEditor *tree;
CheckBox *keep_transform;
-
void update_tree();
void _reparent();
void _cancel();
-
protected:
-
void _notification(int p_what);
static void _bind_methods();
-public:
- void set_current(const Set<Node*>& p_selection);
+public:
+ void set_current(const Set<Node *> &p_selection);
String get_selected_type();
ReparentDialog();
~ReparentDialog();
-
};
#endif