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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /editor/plugins/tile_set_editor_plugin.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to '')
| -rw-r--r-- | editor/plugins/tile_set_editor_plugin.h | 27 |
1 files changed, 8 insertions, 19 deletions
diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h index 02a82ebd6..0dabf58f7 100644 --- a/editor/plugins/tile_set_editor_plugin.h +++ b/editor/plugins/tile_set_editor_plugin.h @@ -29,16 +29,13 @@ #ifndef TILE_SET_EDITOR_PLUGIN_H #define TILE_SET_EDITOR_PLUGIN_H - - -#include "scene/resources/tile_set.h" -#include "editor/editor_node.h" #include "editor/editor_name_dialog.h" - +#include "editor/editor_node.h" +#include "scene/resources/tile_set.h" class TileSetEditor : public Control { - GDCLASS( TileSetEditor, Control ); + GDCLASS(TileSetEditor, Control); Ref<TileSet> tileset; @@ -59,43 +56,35 @@ class TileSetEditor : public Control { int option; void _menu_cbk(int p_option); void _menu_confirm(); - void _name_dialog_confirm(const String& name); + void _name_dialog_confirm(const String &name); static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge); - protected: static void _bind_methods(); -public: - void edit(const Ref<TileSet>& p_tileset); - static Error update_library_file(Node *p_base_scene, Ref<TileSet> ml,bool p_merge=true); +public: + void edit(const Ref<TileSet> &p_tileset); + static Error update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge = true); TileSetEditor(EditorNode *p_editor); }; - - class TileSetEditorPlugin : public EditorPlugin { - GDCLASS( TileSetEditorPlugin, EditorPlugin ); + GDCLASS(TileSetEditorPlugin, EditorPlugin); TileSetEditor *tileset_editor; EditorNode *editor; public: - virtual String get_name() const { return "TileSet"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); virtual bool handles(Object *p_node) const; virtual void make_visible(bool p_visible); - - TileSetEditorPlugin(EditorNode *p_node); - }; - #endif // TILE_SET_EDITOR_PLUGIN_H |
