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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /editor/plugins/texture_region_editor_plugin.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to '')
| -rw-r--r-- | editor/plugins/texture_region_editor_plugin.h | 23 |
1 files changed, 10 insertions, 13 deletions
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h index 8e88f0b70..b3763acc2 100644 --- a/editor/plugins/texture_region_editor_plugin.h +++ b/editor/plugins/texture_region_editor_plugin.h @@ -33,8 +33,8 @@ #define TEXTURE_REGION_EDITOR_PLUGIN_H #include "canvas_item_editor_plugin.h" -#include "editor/editor_plugin.h" #include "editor/editor_node.h" +#include "editor/editor_plugin.h" #include "scene/2d/sprite.h" #include "scene/gui/patch_9_rect.h" #include "scene/resources/style_box.h" @@ -42,7 +42,7 @@ class TextureRegionEditor : public Control { - GDCLASS(TextureRegionEditor, Control ); + GDCLASS(TextureRegionEditor, Control); enum SnapMode { SNAP_NONE, @@ -57,7 +57,7 @@ class TextureRegionEditor : public Control { ToolButton *zoom_in; ToolButton *zoom_reset; ToolButton *zoom_out; - HBoxContainer * hb_grid; //For showing/hiding the grid controls when changing the SnapMode + HBoxContainer *hb_grid; //For showing/hiding the grid controls when changing the SnapMode SpinBox *sb_step_y; SpinBox *sb_step_x; SpinBox *sb_off_y; @@ -70,7 +70,7 @@ class TextureRegionEditor : public Control { HScrollBar *hscroll; EditorNode *editor; - UndoRedo* undo_redo; + UndoRedo *undo_redo; Vector2 draw_ofs; float draw_zoom; @@ -107,9 +107,9 @@ class TextureRegionEditor : public Control { void _zoom_in(); void _zoom_reset(); void _zoom_out(); - void apply_rect(const Rect2& rect); -protected: + void apply_rect(const Rect2 &rect); +protected: void _notification(int p_what); void _node_removed(Object *p_obj); static void _bind_methods(); @@ -119,26 +119,23 @@ protected: virtual void _changed_callback(Object *p_changed, const char *p_prop); public: - void _edit_region(); void _region_draw(); void _region_input(const InputEvent &p_input); void _scroll_changed(float); void edit(Object *p_obj); - TextureRegionEditor(EditorNode* p_editor); - + TextureRegionEditor(EditorNode *p_editor); }; -class TextureRegionEditorPlugin : public EditorPlugin -{ - GDCLASS( TextureRegionEditorPlugin, EditorPlugin ); +class TextureRegionEditorPlugin : public EditorPlugin { + GDCLASS(TextureRegionEditorPlugin, EditorPlugin); Button *region_button; TextureRegionEditor *region_editor; EditorNode *editor; -public: +public: virtual String get_name() const { return "TextureRegion"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); |
