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authorPoommetee Ketson2018-01-27 17:28:01 +0700
committerHein-Pieter van Braam2018-02-19 22:13:44 +0100
commit41f9904e713a44702aa31123986865af2fe4f6ab (patch)
tree19208d8c50fb2b92aa9d8b27b97bd66a9bbfd341 /editor/plugins/spatial_editor_plugin.cpp
parenta206d3d2fc5627167f52c800c856816b14a2fead (diff)
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3DEditor: fix multiple node selection crash the editor
I'm not sure about this fix. This seems to also fixes the weird selection bug where when selecting node 1 to 3 it focuses on 2nd node. (cherry picked from commit 25dd1f0681cf6532b1d0fb1e023d0e8a50c30e69)
Diffstat (limited to '')
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 5e8eb0655..bd2cdf0dd 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -3827,9 +3827,6 @@ Object *SpatialEditor::_get_editor_data(Object *p_what) {
si->sbox_instance = VisualServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world()->get_scenario());
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, VS::SHADOW_CASTING_SETTING_OFF);
- if (Engine::get_singleton()->is_editor_hint())
- editor->call("edit_node", sp);
-
return si;
}