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| author | Chaosus | 2018-04-13 12:07:47 +0300 |
|---|---|---|
| committer | Chaosus | 2018-04-18 16:45:39 +0300 |
| commit | 026617b5fbc57e2494cb6f586917856e1cbf99c8 (patch) | |
| tree | 9b34b54623d0edec6d63a266a47ca820c03d7e15 /editor/plugins/skeleton_2d_editor_plugin.cpp | |
| parent | 3a5b25d5b489ad88c2861c9c37b56469580fbf03 (diff) | |
| download | godot-026617b5fbc57e2494cb6f586917856e1cbf99c8.tar.gz godot-026617b5fbc57e2494cb6f586917856e1cbf99c8.tar.zst godot-026617b5fbc57e2494cb6f586917856e1cbf99c8.zip | |
Fix possible crash when clicking on Skeleton2D or Sprite editor options
Diffstat (limited to '')
| -rw-r--r-- | editor/plugins/skeleton_2d_editor_plugin.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp index 6bf94b95e..e372f792d 100644 --- a/editor/plugins/skeleton_2d_editor_plugin.cpp +++ b/editor/plugins/skeleton_2d_editor_plugin.cpp @@ -20,6 +20,10 @@ void Skeleton2DEditor::edit(Skeleton2D *p_sprite) { void Skeleton2DEditor::_menu_option(int p_option) { + if (!node) { + return; + } + switch (p_option) { case MENU_OPTION_MAKE_REST: { @@ -107,6 +111,7 @@ Skeleton2DEditorPlugin::Skeleton2DEditorPlugin(EditorNode *p_node) { editor = p_node; sprite_editor = memnew(Skeleton2DEditor); editor->get_viewport()->add_child(sprite_editor); + make_visible(false); //sprite_editor->options->hide(); } |
