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| author | Hein-Pieter van Braam | 2017-08-24 22:58:51 +0200 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2017-08-24 23:08:24 +0200 |
| commit | cacced7e507f7603bacc03ae2616e58f0ede122a (patch) | |
| tree | 7af89373e86cd1a7af6ea04e10280084cabb7144 /editor/plugins/shader_editor_plugin.cpp | |
| parent | 4aa2c18cb428ffde05c67987926736a9ca62703b (diff) | |
| download | godot-cacced7e507f7603bacc03ae2616e58f0ede122a.tar.gz godot-cacced7e507f7603bacc03ae2616e58f0ede122a.tar.zst godot-cacced7e507f7603bacc03ae2616e58f0ede122a.zip | |
Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
Diffstat (limited to '')
| -rw-r--r-- | editor/plugins/shader_editor_plugin.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index bad88979a..251416f85 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -288,7 +288,7 @@ Dictionary ShaderEditor::get_state() const { for(int i=0;i<tab_container->get_child_count();i++) { - ShaderTextEditor *ste = tab_container->get_child(i)->cast_to<ShaderTextEditor>(); + ShaderTextEditor *ste = tab_container->Object::cast_to<ShaderTextEditor>(get_child(i)); if (!ste) continue; @@ -397,7 +397,7 @@ void ShaderEditor::ensure_select_current() { /* if (tab_container->get_child_count() && tab_container->get_current_tab()>=0) { - ShaderTextEditor *ste = tab_container->get_child(tab_container->get_current_tab())->cast_to<ShaderTextEditor>(); + ShaderTextEditor *ste = Object::cast_to<ShaderTextEditor>(tab_container->get_child(tab_container->get_current_tab())); if (!ste) return; Ref<Shader> shader = ste->get_edited_shader(); @@ -486,16 +486,16 @@ ShaderEditor::ShaderEditor() { void ShaderEditorPlugin::edit(Object *p_object) { - Shader *s = p_object->cast_to<Shader>(); + Shader *s = Object::cast_to<Shader>(p_object); shader_editor->edit(s); } bool ShaderEditorPlugin::handles(Object *p_object) const { bool handles = true; - Shader *shader = p_object->cast_to<Shader>(); + Shader *shader = Object::cast_to<Shader>(p_object); /* - if (!shader || shader->cast_to<ShaderGraph>()) // Don't handle ShaderGraph's + if (Object::cast_to<ShaderGraph>(shader)) // Don't handle ShaderGraph's handles = false; */ |
