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authorHein-Pieter van Braam2017-08-24 22:58:51 +0200
committerHein-Pieter van Braam2017-08-24 23:08:24 +0200
commitcacced7e507f7603bacc03ae2616e58f0ede122a (patch)
tree7af89373e86cd1a7af6ea04e10280084cabb7144 /editor/plugins/particles_2d_editor_plugin.cpp
parent4aa2c18cb428ffde05c67987926736a9ca62703b (diff)
downloadgodot-cacced7e507f7603bacc03ae2616e58f0ede122a.tar.gz
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Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
Diffstat (limited to '')
-rw-r--r--editor/plugins/particles_2d_editor_plugin.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/particles_2d_editor_plugin.cpp
index a759e5892..076e27c74 100644
--- a/editor/plugins/particles_2d_editor_plugin.cpp
+++ b/editor/plugins/particles_2d_editor_plugin.cpp
@@ -33,13 +33,10 @@
#include "io/image_loader.h"
#include "scene/3d/particles.h"
#include "scene/gui/separator.h"
+
void Particles2DEditorPlugin::edit(Object *p_object) {
- if (p_object) {
- particles = p_object->cast_to<Particles2D>();
- } else {
- particles = NULL;
- }
+ particles = Object::cast_to<Particles2D>(p_object);
}
bool Particles2DEditorPlugin::handles(Object *p_object) const {