diff options
| author | Rémi Verschelde | 2017-07-15 12:01:46 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2017-07-15 12:01:46 +0200 |
| commit | e64b82ebfcc3475c7a7d2a9196bfe20d6c9e3614 (patch) | |
| tree | 02394d31c8fc13693be7a4d3568a004be44021f6 /editor/plugins/collision_polygon_editor_plugin.cpp | |
| parent | b1ca62af523dc9d39db403db7337ef9fff8a379e (diff) | |
| download | godot-e64b82ebfcc3475c7a7d2a9196bfe20d6c9e3614.tar.gz godot-e64b82ebfcc3475c7a7d2a9196bfe20d6c9e3614.tar.zst godot-e64b82ebfcc3475c7a7d2a9196bfe20d6c9e3614.zip | |
Some more typo fixes for "threshold"
Looks like @reduz really does not like that word.
Diffstat (limited to '')
| -rw-r--r-- | editor/plugins/collision_polygon_editor_plugin.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp index c89e6f59a..270ba5a5a 100644 --- a/editor/plugins/collision_polygon_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_editor_plugin.cpp @@ -149,7 +149,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const In Vector<Vector2> poly = node->get_polygon(); //first check if a point is to be added (segment split) - real_t grab_treshold=EDITOR_DEF("editors/poly_editor/point_grab_radius",8); + real_t grab_threshold=EDITOR_DEF("editors/poly_editor/point_grab_radius",8); switch(mode) { @@ -171,7 +171,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const In } else { - if (wip.size()>1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x,wip[0].y,depth))).distance_to(gpoint)<grab_treshold) { + if (wip.size()>1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x,wip[0].y,depth))).distance_to(gpoint)<grab_threshold) { //wip closed _wip_close(); @@ -230,7 +230,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const In continue; //not valid to reuse point real_t d = cp.distance_to(gpoint); - if (d<closest_dist && d<grab_treshold) { + if (d<closest_dist && d<grab_threshold) { closest_dist=d; closest_pos=cp; closest_idx=i; @@ -261,7 +261,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const In Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth))); real_t d = cp.distance_to(gpoint); - if (d<closest_dist && d<grab_treshold) { + if (d<closest_dist && d<grab_threshold) { closest_dist=d; closest_pos=cp; closest_idx=i; @@ -309,7 +309,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const In Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth))); real_t d = cp.distance_to(gpoint); - if (d<closest_dist && d<grab_treshold) { + if (d<closest_dist && d<grab_threshold) { closest_dist=d; closest_pos=cp; closest_idx=i; |
