diff options
| author | Juan Linietsky | 2017-11-25 12:32:02 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-11-25 12:32:41 -0300 |
| commit | 9738ebcda047fd9b4ddf71a0da5d682ade1a2666 (patch) | |
| tree | a7b5703d635fef7bf2b70933b4f0f7a512691213 /editor/import/resource_importer_scene.cpp | |
| parent | e1cf789593ce344726f43e087e5746802454c208 (diff) | |
| download | godot-9738ebcda047fd9b4ddf71a0da5d682ade1a2666.tar.gz godot-9738ebcda047fd9b4ddf71a0da5d682ade1a2666.tar.zst godot-9738ebcda047fd9b4ddf71a0da5d682ade1a2666.zip | |
-Fixed height fog (was broken)
-Make sure materials are named in OBJ importer, so they can be saved outside as resources.
Diffstat (limited to '')
| -rw-r--r-- | editor/import/resource_importer_scene.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index af766128b..95445693b 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -952,7 +952,10 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String for (int i = 0; i < mesh->get_surface_count(); i++) { mat = mesh->surface_get_material(i); - if (!mat.is_valid() || mat->get_name() == "") + + if (!mat.is_valid()) + continue; + if (mat->get_name() == "") continue; if (!p_materials.has(mat)) { |
