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| author | Nuno Donato | 2017-05-26 16:14:45 +0100 |
|---|---|---|
| committer | Nuno Donato | 2017-05-26 17:16:15 +0100 |
| commit | fa5aa11898d897cdacd344e1c5d503e485483d51 (patch) | |
| tree | cd7175ba5a2d7cdc837db0d510096a5c939f01be /editor/editor_themes.cpp | |
| parent | ef66f8451ca7b5b98628924231a92e558930c53e (diff) | |
| download | godot-fa5aa11898d897cdacd344e1c5d503e485483d51.tar.gz godot-fa5aa11898d897cdacd344e1c5d503e485483d51.tar.zst godot-fa5aa11898d897cdacd344e1c5d503e485483d51.zip | |
Added color presets for easy theme switching
Also tweaked the default colors (darker and less satured)
Diffstat (limited to '')
| -rw-r--r-- | editor/editor_themes.cpp | 26 |
1 files changed, 25 insertions, 1 deletions
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 9968b7304..bf15f43d3 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -96,8 +96,32 @@ Ref<Theme> create_editor_theme() { // Define colors Color highlight_color = EDITOR_DEF("interface/theme/highlight_color", Color::html("#b79047")); - Color base_color = EDITOR_DEF("interface/theme/base_color", Color::html("#213d4c")); + Color base_color = EDITOR_DEF("interface/theme/base_color", Color::html("#273241")); float contrast = EDITOR_DEF("interface/theme/contrast", 0.25); + int preset = EDITOR_DEF("interface/theme/preset", 0); + + switch (preset) { + case 0: { // Default + highlight_color = Color::html("#b79047"); + base_color = Color::html("#273241"); + contrast = 0.25; + } break; + case 1: { // Grey + highlight_color = Color::html("#3e3e3e"); + base_color = Color::html("#3d3d3d"); + contrast = 0.2; + } break; + case 2: { // Godot 2 + highlight_color = Color::html("#86ace2"); + base_color = Color::html("#3C3A44"); + contrast = 0.25; + } break; + case 3: { // Arc + highlight_color = Color::html("#68a7f2"); + base_color = Color::html("#434a59"); + contrast = 0.2; + } break; + } Color dark_color_1 = base_color.linear_interpolate(Color(0, 0, 0, 1), contrast); Color dark_color_2 = base_color.linear_interpolate(Color(0, 0, 0, 1), contrast * 1.5); |
