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authorJuan Linietsky2018-05-04 11:54:04 -0300
committerJuan Linietsky2018-05-04 11:54:21 -0300
commite68cbec1fa76ea082671682dcc309d47cf812e7a (patch)
tree77e1040ab81ef62e9e1012918b72e30777977e72 /editor/editor_settings.cpp
parent3bd0ca2a2d978a7fe43358478143a953b3f6a4b5 (diff)
downloadgodot-e68cbec1fa76ea082671682dcc309d47cf812e7a.tar.gz
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Make bones have more contrast with outline
Diffstat (limited to '')
-rw-r--r--editor/editor_settings.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 15d3b28da..9f55ae32b 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -454,9 +454,11 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/2d/guides_color", Color(0.6, 0.0, 0.8));
_initial_set("editors/2d/bone_width", 5);
_initial_set("editors/2d/bone_color1", Color(1.0, 1.0, 1.0, 0.9));
- _initial_set("editors/2d/bone_color2", Color(0.75, 0.75, 0.75, 0.9));
+ _initial_set("editors/2d/bone_color2", Color(0.6, 0.6, 0.6, 0.9));
_initial_set("editors/2d/bone_selected_color", Color(0.9, 0.45, 0.45, 0.9));
_initial_set("editors/2d/bone_ik_color", Color(0.9, 0.9, 0.45, 0.9));
+ _initial_set("editors/2d/bone_outline_color", Color(0.35, 0.35, 0.35));
+ _initial_set("editors/2d/bone_outline_size", 2);
_initial_set("editors/2d/keep_margins_when_changing_anchors", false);
_initial_set("editors/2d/warped_mouse_panning", true);
_initial_set("editors/2d/simple_spacebar_panning", false);