diff options
| author | Rémi Verschelde | 2017-08-20 14:16:31 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2017-08-20 14:16:31 +0200 |
| commit | 686294e4f2e19598c350008e2268a1e103d6281a (patch) | |
| tree | d70edac6257a010b5aeb4f91fcba840550530396 /editor/editor_run.cpp | |
| parent | 7e5890d23d882547ae465fb7756b74be5bc1f62b (diff) | |
| download | godot-686294e4f2e19598c350008e2268a1e103d6281a.tar.gz godot-686294e4f2e19598c350008e2268a1e103d6281a.tar.zst godot-686294e4f2e19598c350008e2268a1e103d6281a.zip | |
Rename "Default" window placement mode to "Top Left"
It is no longer the default value ;)
Diffstat (limited to 'editor/editor_run.cpp')
| -rw-r--r-- | editor/editor_run.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp index 4954b1f74..e1ef20255 100644 --- a/editor/editor_run.cpp +++ b/editor/editor_run.cpp @@ -93,7 +93,7 @@ Error EditorRun::run(const String &p_scene, const String p_custom_args, const Li int window_placement = EditorSettings::get_singleton()->get("run/window_placement/rect"); switch (window_placement) { - case 0: { // default + case 0: { // top left args.push_back("-p"); args.push_back(itos(screen_rect.position.x) + "x" + itos(screen_rect.position.y)); |
