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authorKryptocron2017-06-17 03:04:50 -0700
committerRémi Verschelde2017-06-17 12:53:29 +0200
commitcb2697e98ec9360bb0dd8ebfe386bc65ce9b36e1 (patch)
tree8a3f14b810ae15f1cd09f16644dd81353a6f8dcd /editor/editor_node.cpp
parentf1af9f380bd6b9f9dedc2fd636c11fd268e5c463 (diff)
downloadgodot-cb2697e98ec9360bb0dd8ebfe386bc65ce9b36e1.tar.gz
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godot-cb2697e98ec9360bb0dd8ebfe386bc65ce9b36e1.zip
Added option to not save a scene when played.
(cherry picked from commit 4bee1d98fa518b75d76cb72a03bb94ab6183f76f)
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index dd3de4a81..48a628e45 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -2085,9 +2085,10 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
} break;
case FILE_SAVE_BEFORE_RUN: {
if (!p_confirmed) {
- accept->get_ok()->set_text(TTR("Yes"));
- accept->set_text(TTR("This scene has never been saved. Save before running?"));
- accept->popup_centered_minsize();
+ confirmation->get_cancel()->set_text(TTR("No"));
+ confirmation->get_ok()->set_text(TTR("Yes"));
+ confirmation->set_text(TTR("This scene has never been saved. Save before running?"));
+ confirmation->popup_centered_minsize();
break;
}