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authorJuan Linietsky2018-06-25 16:50:33 -0300
committerGitHub2018-06-25 16:50:33 -0300
commit87f48e7a3ee7bbfbc746e9df3fcff68917ae5f76 (patch)
treebfc1ff133073c9679f9ad52ee5ca105087d39e59 /editor/editor_node.cpp
parent5b035107e3bae3f34f46935bc593569aad3fbca7 (diff)
parent0f7c35f95561c41648415c370005093827e5e445 (diff)
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Merge pull request #19720 from karroffel/blendspace-1d
add BlendSpace1D animation node
Diffstat (limited to '')
-rw-r--r--editor/editor_node.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 53e5ae73c..67e1ca79f 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -66,7 +66,8 @@
#include "editor/import/resource_importer_scene.h"
#include "editor/import/resource_importer_texture.h"
#include "editor/import/resource_importer_wav.h"
-#include "editor/plugins/animation_blend_space_editor.h"
+#include "editor/plugins/animation_blend_space_1d_editor.h"
+#include "editor/plugins/animation_blend_space_2d_editor.h"
#include "editor/plugins/animation_blend_tree_editor_plugin.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/animation_state_machine_editor.h"
@@ -5401,7 +5402,8 @@ EditorNode::EditorNode() {
// FIXME: Disabled for Godot 3.0 as made incompatible, it needs to be ported to the new API.
//add_editor_plugin(memnew(ShaderGraphEditorPlugin(this)));
add_editor_plugin(memnew(AnimationNodeBlendTreeEditorPlugin(this)));
- add_editor_plugin(memnew(AnimationNodeBlendSpaceEditorPlugin(this)));
+ add_editor_plugin(memnew(AnimationNodeBlendSpace1DEditorPlugin(this)));
+ add_editor_plugin(memnew(AnimationNodeBlendSpace2DEditorPlugin(this)));
add_editor_plugin(memnew(AnimationNodeStateMachineEditorPlugin(this)));
add_editor_plugin(memnew(CameraEditorPlugin(this)));