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| author | Rémi Verschelde | 2016-10-15 12:39:28 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-10-30 14:51:34 +0100 |
| commit | aa1367595e6fc296fc42c95dfbf23f70de5528c2 (patch) | |
| tree | a19be35dd67eff6b49104e52b6d9bdcab4bd5ec8 /drivers/windows/SCsub | |
| parent | d96842b80ebf0a590b2a200d298c4440aef5fbd9 (diff) | |
| download | godot-aa1367595e6fc296fc42c95dfbf23f70de5528c2.tar.gz godot-aa1367595e6fc296fc42c95dfbf23f70de5528c2.tar.zst godot-aa1367595e6fc296fc42c95dfbf23f70de5528c2.zip | |
drivers: Refactor SCsub and drop redundant env_drivers clone
The reordering of the SConscript includes allows to ensure that
stuff like the builtin zlib headers will be available for libpng.
Also moved glew back into global env, otherwise windows seems
not to find it... Kind of shooting in the dark with this multi-env
setup.
(cherry picked from commit 248bc9159c0b515e3e276db644744161283881ef)
Diffstat (limited to '')
| -rw-r--r-- | drivers/windows/SCsub | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/windows/SCsub b/drivers/windows/SCsub index 9fbb467ba..0582e0197 100644 --- a/drivers/windows/SCsub +++ b/drivers/windows/SCsub @@ -1,5 +1,5 @@ Import('env') -env.add_source_files(env.drivers_sources,"*.cpp") +env.add_source_files(env.drivers_sources, "*.cpp") Export('env') |
