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| author | Pedro J. Estébanez | 2017-03-06 05:08:12 +0100 |
|---|---|---|
| committer | Pedro J. Estébanez | 2017-03-06 05:10:15 +0100 |
| commit | 95a5d9e617847ea4b8f6f0c6b469e1e2ac9d287b (patch) | |
| tree | 3418071ac14030ffb9fb5e00834f69f54c65a5f1 /drivers/unix/os_unix.cpp | |
| parent | bc56fa8d9181796791b79ec46d70843466737bff (diff) | |
| download | godot-95a5d9e617847ea4b8f6f0c6b469e1e2ac9d287b.tar.gz godot-95a5d9e617847ea4b8f6f0c6b469e1e2ac9d287b.tar.zst godot-95a5d9e617847ea4b8f6f0c6b469e1e2ac9d287b.zip | |
Fix KinematicBody2D wrong motion origin
Got part of the fix from 5fc084c28e912c54bf64645df3e6cf2cd2c30be6
Added an engine setting to enable the fix (physics_2d/motion_fix_enabled) which is false by default so the default behavior is the same as always
Added motion methods with a from parameter, the same as 3.0 does
Diffstat (limited to 'drivers/unix/os_unix.cpp')
0 files changed, 0 insertions, 0 deletions
