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authorMattUV2017-04-05 21:04:45 +0200
committerMatthieu Huvé2017-04-11 19:38:14 +0200
commitde96024453962ad04db8055a89bacf39798ebd5b (patch)
tree34f15327a47db89de6ca545c7fa198845cca8bb2 /drivers/unix/file_access_unix.cpp
parent9a9bd12913938b2af5a3d1cb550c9d1750b63a95 (diff)
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Add set/get_collision_layer/mask_bit() to TileMaps
Add four methods to the TileMap node to make collision layers and masks be modified bit by bit (like PhysicBody2Ds and RayCast2Ds): * set_collision_layer_bit() * set_collision_mask_bit() * get_collision_layer_bit() * get_collision_mask_bit()
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