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| author | Juan Linietsky | 2014-09-02 23:13:40 -0300 |
|---|---|---|
| committer | Dana Olson | 2014-09-15 17:43:28 -0400 |
| commit | 247e7ed716a4c0bd5140c2b2a938f7118e84fb14 (patch) | |
| tree | 2487f84d19ea60c4140c085164219a893a4f8566 /drivers/unix/file_access_unix.cpp | |
| parent | dbae857b293231882307c52217e9569a17da0f23 (diff) | |
| download | godot-247e7ed716a4c0bd5140c2b2a938f7118e84fb14.tar.gz godot-247e7ed716a4c0bd5140c2b2a938f7118e84fb14.tar.zst godot-247e7ed716a4c0bd5140c2b2a938f7118e84fb14.zip | |
3D Physics and Other Stuff
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-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
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