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| author | Rémi Verschelde | 2018-03-21 08:46:05 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-04-29 14:44:43 +0200 |
| commit | e317ab9abe29e4c6a563e7ee057dc73084a93460 (patch) | |
| tree | 7db1a14aa2a77a8b527f99434987c147be7bfd55 /drivers/unix/file_access_unix.cpp | |
| parent | 6a48c552e29f6d887f02275677582e77c44c59e5 (diff) | |
| download | godot-e317ab9abe29e4c6a563e7ee057dc73084a93460.tar.gz godot-e317ab9abe29e4c6a563e7ee057dc73084a93460.tar.zst godot-e317ab9abe29e4c6a563e7ee057dc73084a93460.zip | |
Add --print-fps option to output FPS to stdout
Works both for the editor and games.
Projects can still use "debug/settings/stdout/print_fps" to enable it
permanently. The --print-fps option takes precedence (so works even if
the project setting is disabled). That setting is also no longer redefined
on the fly based on the verbose flag, that was a mess.
(cherry picked from commit 10fa69285cc97bdb3cc0b842bd53edad34509b08)
Diffstat (limited to 'drivers/unix/file_access_unix.cpp')
0 files changed, 0 insertions, 0 deletions
