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| author | MattUV | 2017-04-05 21:04:45 +0200 |
|---|---|---|
| committer | Matthieu Huvé | 2017-04-11 19:38:14 +0200 |
| commit | de96024453962ad04db8055a89bacf39798ebd5b (patch) | |
| tree | 34f15327a47db89de6ca545c7fa198845cca8bb2 /drivers/unix/dir_access_unix.cpp | |
| parent | 9a9bd12913938b2af5a3d1cb550c9d1750b63a95 (diff) | |
| download | godot-de96024453962ad04db8055a89bacf39798ebd5b.tar.gz godot-de96024453962ad04db8055a89bacf39798ebd5b.tar.zst godot-de96024453962ad04db8055a89bacf39798ebd5b.zip | |
Add set/get_collision_layer/mask_bit() to TileMaps
Add four methods to the TileMap node to make collision layers and masks be modified bit by bit (like PhysicBody2Ds and RayCast2Ds):
* set_collision_layer_bit()
* set_collision_mask_bit()
* get_collision_layer_bit()
* get_collision_mask_bit()
Diffstat (limited to 'drivers/unix/dir_access_unix.cpp')
0 files changed, 0 insertions, 0 deletions
