diff options
| author | Juan Linietsky | 2017-10-01 20:33:38 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-10-01 20:33:38 -0300 |
| commit | c864b782c05f5e2833afd69a4c0dfc6fbcfc4b26 (patch) | |
| tree | 374819a22170d8510257c9cd7c369747ac9b2dfa /drivers/gles3/rasterizer_scene_gles3.cpp | |
| parent | c9a925c4e0e226b168f05b1d54b1050437869b5e (diff) | |
| download | godot-c864b78.tar.gz godot-c864b78.tar.zst godot-c864b78.zip | |
Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and multiplied lights by PI internally.
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.cpp')
| -rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 0ce6c73f9..b6a5aee52 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2534,9 +2534,10 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform float sign = li->light_ptr->negative ? -1 : 1; Color linear_col = li->light_ptr->color.to_linear(); - ubo_data.light_color_energy[0] = linear_col.r * sign * li->light_ptr->param[VS::LIGHT_PARAM_ENERGY]; - ubo_data.light_color_energy[1] = linear_col.g * sign * li->light_ptr->param[VS::LIGHT_PARAM_ENERGY]; - ubo_data.light_color_energy[2] = linear_col.b * sign * li->light_ptr->param[VS::LIGHT_PARAM_ENERGY]; + //compensate normalized diffuse range by multiplying by PI + ubo_data.light_color_energy[0] = linear_col.r * sign * li->light_ptr->param[VS::LIGHT_PARAM_ENERGY] * M_PI; + ubo_data.light_color_energy[1] = linear_col.g * sign * li->light_ptr->param[VS::LIGHT_PARAM_ENERGY] * M_PI; + ubo_data.light_color_energy[2] = linear_col.b * sign * li->light_ptr->param[VS::LIGHT_PARAM_ENERGY] * M_PI; ubo_data.light_color_energy[3] = 0; //omni, keep at 0 @@ -2674,9 +2675,9 @@ void RasterizerSceneGLES3::_setup_lights(RID *p_light_cull_result, int p_light_c float sign = li->light_ptr->negative ? -1 : 1; Color linear_col = li->light_ptr->color.to_linear(); - ubo_data.light_color_energy[0] = linear_col.r * sign * li->light_ptr->param[VS::LIGHT_PARAM_ENERGY]; - ubo_data.light_color_energy[1] = linear_col.g * sign * li->light_ptr->param[VS::LIGHT_PARAM_ENERGY]; - ubo_data.light_color_energy[2] = linear_col.b * sign * li->light_ptr->param[VS::LIGHT_PARAM_ENERGY]; + ubo_data.light_color_energy[0] = linear_col.r * sign * li->light_ptr->param[VS::LIGHT_PARAM_ENERGY] * M_PI; + ubo_data.light_color_energy[1] = linear_col.g * sign * li->light_ptr->param[VS::LIGHT_PARAM_ENERGY] * M_PI; + ubo_data.light_color_energy[2] = linear_col.b * sign * li->light_ptr->param[VS::LIGHT_PARAM_ENERGY] * M_PI; ubo_data.light_color_energy[3] = 0; Vector3 pos = p_camera_inverse_transform.xform(li->transform.origin); @@ -2760,9 +2761,9 @@ void RasterizerSceneGLES3::_setup_lights(RID *p_light_cull_result, int p_light_c float sign = li->light_ptr->negative ? -1 : 1; Color linear_col = li->light_ptr->color.to_linear(); - ubo_data.light_color_energy[0] = linear_col.r * sign * li->light_ptr->param[VS::LIGHT_PARAM_ENERGY]; - ubo_data.light_color_energy[1] = linear_col.g * sign * li->light_ptr->param[VS::LIGHT_PARAM_ENERGY]; - ubo_data.light_color_energy[2] = linear_col.b * sign * li->light_ptr->param[VS::LIGHT_PARAM_ENERGY]; + ubo_data.light_color_energy[0] = linear_col.r * sign * li->light_ptr->param[VS::LIGHT_PARAM_ENERGY] * M_PI; + ubo_data.light_color_energy[1] = linear_col.g * sign * li->light_ptr->param[VS::LIGHT_PARAM_ENERGY] * M_PI; + ubo_data.light_color_energy[2] = linear_col.b * sign * li->light_ptr->param[VS::LIGHT_PARAM_ENERGY] * M_PI; ubo_data.light_color_energy[3] = 0; Vector3 pos = p_camera_inverse_transform.xform(li->transform.origin); |
