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| author | Rémi Verschelde | 2017-03-19 00:36:26 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-19 00:36:26 +0100 |
| commit | f8db8a3faa30b71dca33ced38be16d3f93f43e8a (patch) | |
| tree | 3b798318132cca7eccfbca5818ab55656a2896d7 /drivers/gl_context | |
| parent | 1d418afe863c9e553b69174ce63aef203c46d2f0 (diff) | |
| download | godot-f8db8a3faa30b71dca33ced38be16d3f93f43e8a.tar.gz godot-f8db8a3faa30b71dca33ced38be16d3f93f43e8a.tar.zst godot-f8db8a3faa30b71dca33ced38be16d3f93f43e8a.zip | |
Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
Diffstat (limited to '')
| -rw-r--r-- | drivers/gl_context/context_gl.cpp | 19 | ||||
| -rw-r--r-- | drivers/gl_context/context_gl.h | 24 |
2 files changed, 16 insertions, 27 deletions
diff --git a/drivers/gl_context/context_gl.cpp b/drivers/gl_context/context_gl.cpp index e99ec93e1..9fe7fbf2b 100644 --- a/drivers/gl_context/context_gl.cpp +++ b/drivers/gl_context/context_gl.cpp @@ -28,31 +28,26 @@ /*************************************************************************/ #include "context_gl.h" +#if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED) -#if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED) - - - -ContextGL *ContextGL::singleton=NULL; +ContextGL *ContextGL::singleton = NULL; ContextGL *ContextGL::get_singleton() { return singleton; } - ContextGL::ContextGL() { - + ERR_FAIL_COND(singleton); - - singleton=this; -} + singleton = this; +} ContextGL::~ContextGL() { - if (singleton==this) - singleton=NULL; + if (singleton == this) + singleton = NULL; } #endif diff --git a/drivers/gl_context/context_gl.h b/drivers/gl_context/context_gl.h index 535b49229..280da1aea 100644 --- a/drivers/gl_context/context_gl.h +++ b/drivers/gl_context/context_gl.h @@ -37,34 +37,28 @@ @author Juan Linietsky <reduzio@gmail.com> */ - class ContextGL { static ContextGL *singleton; -public: +public: static ContextGL *get_singleton(); - - virtual void release_current()=0; - virtual void make_current()=0; + virtual void release_current() = 0; - virtual void swap_buffers()=0; - - virtual Error initialize()=0; + virtual void make_current() = 0; - virtual void set_use_vsync(bool p_use)=0; - virtual bool is_using_vsync() const=0; + virtual void swap_buffers() = 0; + virtual Error initialize() = 0; - - - ContextGL(); - ~ContextGL(); + virtual void set_use_vsync(bool p_use) = 0; + virtual bool is_using_vsync() const = 0; + ContextGL(); + ~ContextGL(); }; - #endif #endif |
