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| author | Juan Linietsky | 2014-06-27 23:21:45 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-06-27 23:21:45 -0300 |
| commit | 2af2a84a03fd707cfa4c682aff34d722343d8985 (patch) | |
| tree | 50d064e8bba7d5efb5974e3fa3a67e076fb5ef8b /drivers/builtin_openssl2/crypto/stack/stack.c | |
| parent | 1cc96a4d7440d9e8a20f7dbf17cf5771170de83d (diff) | |
| download | godot-2af2a84a03fd707cfa4c682aff34d722343d8985.tar.gz godot-2af2a84a03fd707cfa4c682aff34d722343d8985.tar.zst godot-2af2a84a03fd707cfa4c682aff34d722343d8985.zip | |
Misc Fixes
==========
-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
Diffstat (limited to 'drivers/builtin_openssl2/crypto/stack/stack.c')
0 files changed, 0 insertions, 0 deletions
