aboutsummaryrefslogtreecommitdiff
path: root/doc/classes
diff options
context:
space:
mode:
authorPedro J. Estébanez2018-04-09 19:55:24 +0200
committerHein-Pieter van Braam2018-04-28 22:17:08 +0200
commit02f767fe0d8716a6745c13fd557a2564cbfd046f (patch)
tree98281dc8ebad28972a4d9dfbba14e87c828da383 /doc/classes
parent20fa30bde68ba2bff79a791da4e37f3416896e34 (diff)
downloadgodot-02f767fe0d8716a6745c13fd557a2564cbfd046f.tar.gz
godot-02f767fe0d8716a6745c13fd557a2564cbfd046f.tar.zst
godot-02f767fe0d8716a6745c13fd557a2564cbfd046f.zip
Add support for radio-looking items with icon
Letting users of `PopupMenu` use them. `OptionButton` was one of those interested and is updated in this commit. Fixes #18063. (cherry picked from commit b964a9e678a969bdc28972c55655d7f0667d68b7)
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/PopupMenu.xml15
1 files changed, 15 insertions, 0 deletions
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml
index 8e7b37d47..f6b1423c7 100644
--- a/doc/classes/PopupMenu.xml
+++ b/doc/classes/PopupMenu.xml
@@ -77,6 +77,21 @@
created from the index. Note that checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually.
</description>
</method>
+ <method name="add_icon_radio_check_item">
+ <return type="void">
+ </return>
+ <argument index="0" name="texture" type="Texture">
+ </argument>
+ <argument index="1" name="label" type="String">
+ </argument>
+ <argument index="2" name="id" type="int" default="-1">
+ </argument>
+ <argument index="3" name="accel" type="int" default="0">
+ </argument>
+ <description>
+ The same as [method add_icon_check_item] but the inserted item will look as a radio button. Remember this is just cosmetic and you have to add the logic for checking/unchecking items in radio groups.
+ </description>
+ </method>
<method name="add_icon_check_shortcut">
<return type="void">
</return>